Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report
نویسندگان
چکیده
We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots. This provides a convenient way to deploy StarCraft AIs on numerous hosts at once and across multiple platforms despite limited OS support of StarCraft. In this technical report, we describe the design of our Docker images and present a few use cases.
منابع مشابه
Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)
This short report describes an automated BWAPI-based script developed for live streams of a StarCraft Brood War bot tournament, SSCAIT. The script controls the in-game camera in order to follow the relevant events and improve the viewer experience. We enumerate its novel features and provide a few implementation notes.
متن کاملCompetitive coevolution for micromanagement in StarCraft: Brood War
Context. Interest in and research on neural networks and their capacity for finding solutions to nonlinear problems has increased greatly in recent years. Objectives. This thesis attempts to compare competitive coevolution to traditional neuroevolution in the game StarCraft: Brood War. Methods. Implementing and evo...
متن کاملNeuroevolution for Micromanagement in the Real-Time Strategy Game Starcraft: Brood War
Real-Time Strategy (RTS) games have become an attractive domain for AI research in recent years, due to their dynamic, multi-agent and multi-objective environments. Micromanagement, a core component of many RTS games, involves the control of multiple agents to accomplish goals that require fast, real time assessment and reaction. In this paper, we present the application and evaluation of a Neu...
متن کاملInterfacing Agents to Real-Time Strategy Games
In real-time strategy games players make decisions and control their units simultaneously. Players are required to make decisions under time pressure and should be able to control multiple units at once in order to be successful. We present the design and implementation of a multi-agent interface for the real-time strategy game STARCRAFT: BROOD WAR. This makes it possible to build agents that c...
متن کاملA Corpus Analysis of Strategy Video Game Play in Starcraft: Brood War
We present the first ever large scale analysis of actual strategy video game play. Using a corpus of over 2,000 Starcraft: Brood War games from international tournaments, we analyze every player’s actions to determine which of their capacities lead to success. We also tie these capacities to their likely cognitive underpinnings, showing that the ability to distribute attention is correlated wit...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- CoRR
دوره abs/1801.02193 شماره
صفحات -
تاریخ انتشار 2018